Programme

We are happy to announce our preliminary programme today!
The workshop will take place at the University of Bremen on Wednesday, Sept 26. The specific room will be announced soon.

Overview


9:00 - 11:00 Session 1: Introduction
Welcome + Invited Talk
11:15 - 13:00 Session 2: Position Papers
Four Presentations
13:00 - 14:00 Lunch Break
14:00 - 15:15 Session 3: Panel Discussion
Chances and Challenges of Model-Driven Game Development
15:45 - 17:00 Session 4: Retrospective and Outlook
Identifying Research Questions, Possible Cooperations, and Workshop Improvements


Details


9:00 - 11:00 Session 1: Introduction
  • Welcome
  • Invited Talk: Katharine Neil. Game Design as a Domain for Model-Driven Development.
Katharine Neil is a former game developer and now a PhD candidate conducting practice-based research into game design tools and models.






11:00 - 11:15 Coffee Break

11:15 - 13:00 Session 2: Position Papers
  • Christos Karamanos and Nikitas M. Sgouros. Automating the Implementation of Games based on Model-Driven Authoring Environments.
  • Paul Klint, Loren Roosendaal, and Riemer van Rozen. Game Developers need Lua AiR - Static Analysis of Lua using Interface Models.
  • Florian Mehm, Christian Reuter, Stefan Göbel, and Ralf Steinmetz. Future Trends in Game Authoring Tools.
  • Joris Dormans. The Effectiveness and Efficiency of Model Driven Game Design.

13:00 - 14:00 Lunch Break

14:00 - 15:15 Session 3: Panel Discussion
  • Topic: Chances and Challenges of Model Driven Game Development
  • Panel Speaker

Karsten Thoms, itemis AG: Software Architect, MDSD pioneer; heavily involved in different MDSD-related open source projects, like Xtext, Spray, and Fornax-Platform: http://kthoms.wordpress.com/
http://de.linkedin.com/in/karstenthoms/








Joris Dormans: game development lecturer, researcher, and gameplay engineer; creator of the Machinations framework; co-author of "Game Mechanics - Advanced Game Design": www.jorisdormans.nl/





Kai Rosenkranz, Nevigo GmbH: CEO at Nevigo, creators of the game design suite articy:draft:
http://de.linkedin.com/pub/kai-rosenkranz/5/b81/36
http://www.nevigo.com/









Sonja Maier, Computer Science Department of the Universität der Bundeswehr München, Germany: researcher in the fields of meta-modeling, visual domain-specific language engineering, tool creation and integration for visual domain-specific languages: http://www.unibw.de/sonja.maier







15:15 - 15:45 Coffee Break

15:45 - 17:00 Session 4: Restrospective and Outlook
  • Giving credit: short summary of the day
  • Hands-on session on identifying research questions and possible cooperations
  • Lessons learned: your feedback for the future of this workshop

We hope to see you in Bremen!